Shandler Park
Posted: Thu Jun 18, 2015 5:00 am
An interesting idea that never took off. Kudos to Ron for taking the honest and open approach here.
===============================================================
http://www.shandlerpark.com/the-end-again
The End, Again
It's been one of those years...
It is with very deep regret that I share the news that I will be closing the gates at Shandler Park. We have made a valiant effort to create a new gaming experience, but as much as many of you have enjoyed these games, it has simply not been a viable commercial enterprise.
Wait, what? You're closing down? What about the leagues I'm in now? What about my prizes? What about the big cash championship game? Was this a scam? You walking off with my money?
No, none of that. I'll explain in detail below. But nobody is losing anything. In fact, this unfortunate turn of events will make it easier for some of you to qualify for prizes.
Okay, so what's going on? Why did this happen?
We were unable to carve out a market between the established full-season gamers and the exploding daily fantasy (DFS) crowd. Most full-season players who were looking for a shorter-term experience were jumping right into DFS and the cash, not scaling down to preserve the roster management aspect of fantasy as we had hoped. Pretty much no DFS players were interested in waiting more than a day to cash in. And the cash - well, there was no way I could compete with the minuscule rakes offered by the major DFS companies. Game, set, match.
There is a small core of you who really, really, really like the 4-week format but there were simply not enough of you. Basically, my timing on this project was bad and the entire concept has been pretty much rendered moot by DFS.
Okay, but why now? Why not wait until the end of this season?
Well, the writing has been pretty much on the wall since early May. After signing up 30 leagues on Opening Day, that number dropped to eight with the May 4 leagues. This week, we could not even get enough entries for three leagues. There were not enough teams to create even one $39 league. It's the second time that's happened since I launched those higher stakes leagues last month. That's unacceptable.
But the bottom line is that this entity is diving deeper and deeper into the red every week. Even though I am still on the hook for a lot, it was time to cut the losses.
So what about the leagues going on now, the prizes and $5000 championship league?
I am obligated to fulfill these commitments and fully intend to do so. We're just going to compress the schedule a bit.
1. I will start one more set of leagues to begin next Monday, June 22. Those will be the last set of 4-week leagues, ending on July 19. All current leagues will run their course. So if you still want to participate in the 4-week experience, THIS SUNDAY WILL BE YOUR LAST CHANCE.
2. At the conclusion of the final league on July 19, there will be a one week hiatus during which I will be promoting entries to the final $5000 championship. In addition to all of you who earn a free entry, anyone can buy into that league for $99. That championship league will begin on July 27 and end on August 23. This will all be wrapped up with a bow just before fantasy football drafts.
3. All points thresholds for qualification for prizes and free entry into the $5K league will be pro-rated based on the shortened season:
1st tier prizes: 80 points (formerly 150)
2nd tier prizes: 105 points (formerly 200)
3rd tier prizes: 130 points (formerly 250)
4th tier prizes: 160 points (formerly 300)
5th tier prizes: 185 points (formerly 350)
Complete prize details here.
Qualification for the $5000 Championship League will be 200 points (formerly 300 points). Note that this conversion yields a slightly higher threshold than the other 300-point prizes above because qualification for this league was to cut off early - originally after week 18 - so a greater percentage of qualification games have already been played.
There are 17 of you who have already qualified for this final league, with 5 weeks of competitions still to be played out. Three of you have already qualified for TWO entries in the final competition. I plan to run this league with no fewer than 50 participants; I will take the top teams from just below the 200-point threshold if we fall short of that number.
What if the last leagues don't fill up this Sunday?
Man, that's been frustrating for some of you, hasn't it. Me too. After filling as many 10-team leagues as we can, there will undoubtedly be a handful of extra entries. In the past, they'd be rescheduled for the following week's leagues. For the final leagues, any excess entries will be refunded. Best to enter as early as possible (though that didn't help some of you this past week).
How can I claim the prizes I've won?
It's all explained in the Official Rules. That much won't change.
I can't believe you couldn't make this work with the huge profit you were keeping in each league. How much are you walking away with, really?
This point is incredibly frustrating because I have been constantly hounded about not giving back enough in prizes. Let's do the math.
A 10-team $10 league brought in $100, of which I'd give back $30 in prizes, keeping $70. The $39 leagues would bring in $390, give back $300, keeping $90.
So far this season, we've run 64 $10 leagues and eight $39 leagues. That means my total take, net of prizes, has been $5200. That's total for the entire year so far.
My overhead to run the site, pay the writers, customer service, tech support, etc. is about $2000 per month. This still does not include funding the $5000 championship league or all the merchandise prizes which about a third of you have already qualified for.
That's $5,200 in, more than $11,000 out, so far.
Certainly, an argument could be made that had I increased the payouts, more people would have entered. Odds are it would have taken at least five times as many entries to break even and that was just not realistic.
So who messed up here?
I'll admit to some mistakes but it was mostly a good idea launched at a bad time. I really thought that offering new leagues every week in 2015 would help increase the base, but only 7% of you have been fielding teams more than once per month. I was particularly disheartened by the number of folks who fared very well in their first try or two yet never came back. Combine all that with the reduction in entry fees this year and the balance sheet in 2015 is even worse than it was in 2014.
What is going to happen to the Shandler Park website after this is all played out?
I plan to keep the site open during the remainder of the 2015 season. Some of my writers might want an outlet for their works and I will be contributing some occasional pieces as well. The site will shut down permanently this fall and I will move back to RonShandler.com, which I hope to have renovated by then. My Rotisserie Hall of Fame pet project will move over with me as well.
And what's next on your drawing board, Ron?
I will be continuing to write for ESPN.com during the summer and will be involved in the 30th anniversary edition of the Baseball Forecaster this fall.
I have early plans for another book project this winter, tentatively titled "Ron Shandler's Other Book." That might well be the permanent title too.
I will continue to send out an email each Friday just to keep in touch. It will include information about my ongoing eBay activity and anything else worth mentioning.
You will also find me on Facebook and on Twitter as always.
From the beginning, my goal was to create a shorter-term fantasy experience with a game model that could stand on its own, without the necessity for an excessive external motivator (read: cash). I've always asked the question, "Would this be fun and challenging enough to play for bragging rights alone?" I think that these 4-week competitions, especially if we had gotten to the point of offering snake draft leagues, would have fulfilled that vision. DFS would not exist without the CASH; I was looking to create something more intrinsically focussed on the GAME.
My sincerest thank you to everyone who has taken this ride with me over the past two years, from the early test leagues until now. Those early results were so encouraging and the feedback so positive that I could not imagine this failing. For good or bad, we were steamrolled by DFS which, for all its faults, still happens to be incredibly engaging.
Tomorrow, a new adventure. Always...
Ron
===============================================================
http://www.shandlerpark.com/the-end-again
The End, Again
It's been one of those years...
It is with very deep regret that I share the news that I will be closing the gates at Shandler Park. We have made a valiant effort to create a new gaming experience, but as much as many of you have enjoyed these games, it has simply not been a viable commercial enterprise.
Wait, what? You're closing down? What about the leagues I'm in now? What about my prizes? What about the big cash championship game? Was this a scam? You walking off with my money?
No, none of that. I'll explain in detail below. But nobody is losing anything. In fact, this unfortunate turn of events will make it easier for some of you to qualify for prizes.
Okay, so what's going on? Why did this happen?
We were unable to carve out a market between the established full-season gamers and the exploding daily fantasy (DFS) crowd. Most full-season players who were looking for a shorter-term experience were jumping right into DFS and the cash, not scaling down to preserve the roster management aspect of fantasy as we had hoped. Pretty much no DFS players were interested in waiting more than a day to cash in. And the cash - well, there was no way I could compete with the minuscule rakes offered by the major DFS companies. Game, set, match.
There is a small core of you who really, really, really like the 4-week format but there were simply not enough of you. Basically, my timing on this project was bad and the entire concept has been pretty much rendered moot by DFS.
Okay, but why now? Why not wait until the end of this season?
Well, the writing has been pretty much on the wall since early May. After signing up 30 leagues on Opening Day, that number dropped to eight with the May 4 leagues. This week, we could not even get enough entries for three leagues. There were not enough teams to create even one $39 league. It's the second time that's happened since I launched those higher stakes leagues last month. That's unacceptable.
But the bottom line is that this entity is diving deeper and deeper into the red every week. Even though I am still on the hook for a lot, it was time to cut the losses.
So what about the leagues going on now, the prizes and $5000 championship league?
I am obligated to fulfill these commitments and fully intend to do so. We're just going to compress the schedule a bit.
1. I will start one more set of leagues to begin next Monday, June 22. Those will be the last set of 4-week leagues, ending on July 19. All current leagues will run their course. So if you still want to participate in the 4-week experience, THIS SUNDAY WILL BE YOUR LAST CHANCE.
2. At the conclusion of the final league on July 19, there will be a one week hiatus during which I will be promoting entries to the final $5000 championship. In addition to all of you who earn a free entry, anyone can buy into that league for $99. That championship league will begin on July 27 and end on August 23. This will all be wrapped up with a bow just before fantasy football drafts.
3. All points thresholds for qualification for prizes and free entry into the $5K league will be pro-rated based on the shortened season:
1st tier prizes: 80 points (formerly 150)
2nd tier prizes: 105 points (formerly 200)
3rd tier prizes: 130 points (formerly 250)
4th tier prizes: 160 points (formerly 300)
5th tier prizes: 185 points (formerly 350)
Complete prize details here.
Qualification for the $5000 Championship League will be 200 points (formerly 300 points). Note that this conversion yields a slightly higher threshold than the other 300-point prizes above because qualification for this league was to cut off early - originally after week 18 - so a greater percentage of qualification games have already been played.
There are 17 of you who have already qualified for this final league, with 5 weeks of competitions still to be played out. Three of you have already qualified for TWO entries in the final competition. I plan to run this league with no fewer than 50 participants; I will take the top teams from just below the 200-point threshold if we fall short of that number.
What if the last leagues don't fill up this Sunday?
Man, that's been frustrating for some of you, hasn't it. Me too. After filling as many 10-team leagues as we can, there will undoubtedly be a handful of extra entries. In the past, they'd be rescheduled for the following week's leagues. For the final leagues, any excess entries will be refunded. Best to enter as early as possible (though that didn't help some of you this past week).
How can I claim the prizes I've won?
It's all explained in the Official Rules. That much won't change.
I can't believe you couldn't make this work with the huge profit you were keeping in each league. How much are you walking away with, really?
This point is incredibly frustrating because I have been constantly hounded about not giving back enough in prizes. Let's do the math.
A 10-team $10 league brought in $100, of which I'd give back $30 in prizes, keeping $70. The $39 leagues would bring in $390, give back $300, keeping $90.
So far this season, we've run 64 $10 leagues and eight $39 leagues. That means my total take, net of prizes, has been $5200. That's total for the entire year so far.
My overhead to run the site, pay the writers, customer service, tech support, etc. is about $2000 per month. This still does not include funding the $5000 championship league or all the merchandise prizes which about a third of you have already qualified for.
That's $5,200 in, more than $11,000 out, so far.
Certainly, an argument could be made that had I increased the payouts, more people would have entered. Odds are it would have taken at least five times as many entries to break even and that was just not realistic.
So who messed up here?
I'll admit to some mistakes but it was mostly a good idea launched at a bad time. I really thought that offering new leagues every week in 2015 would help increase the base, but only 7% of you have been fielding teams more than once per month. I was particularly disheartened by the number of folks who fared very well in their first try or two yet never came back. Combine all that with the reduction in entry fees this year and the balance sheet in 2015 is even worse than it was in 2014.
What is going to happen to the Shandler Park website after this is all played out?
I plan to keep the site open during the remainder of the 2015 season. Some of my writers might want an outlet for their works and I will be contributing some occasional pieces as well. The site will shut down permanently this fall and I will move back to RonShandler.com, which I hope to have renovated by then. My Rotisserie Hall of Fame pet project will move over with me as well.
And what's next on your drawing board, Ron?
I will be continuing to write for ESPN.com during the summer and will be involved in the 30th anniversary edition of the Baseball Forecaster this fall.
I have early plans for another book project this winter, tentatively titled "Ron Shandler's Other Book." That might well be the permanent title too.
I will continue to send out an email each Friday just to keep in touch. It will include information about my ongoing eBay activity and anything else worth mentioning.
You will also find me on Facebook and on Twitter as always.
From the beginning, my goal was to create a shorter-term fantasy experience with a game model that could stand on its own, without the necessity for an excessive external motivator (read: cash). I've always asked the question, "Would this be fun and challenging enough to play for bragging rights alone?" I think that these 4-week competitions, especially if we had gotten to the point of offering snake draft leagues, would have fulfilled that vision. DFS would not exist without the CASH; I was looking to create something more intrinsically focussed on the GAME.
My sincerest thank you to everyone who has taken this ride with me over the past two years, from the early test leagues until now. Those early results were so encouraging and the feedback so positive that I could not imagine this failing. For good or bad, we were steamrolled by DFS which, for all its faults, still happens to be incredibly engaging.
Tomorrow, a new adventure. Always...
Ron