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A New Game With Less Time

Posted: Tue Apr 29, 2014 12:16 pm
by DOUGHBOYS
The one drawback to the NFBC is technology. Through time, the NFBC and its IT seems to lag behind other sites.
We don't know why. We just know. You know?
And although Greg and Tom have our best interests at heart and in mind, they don't help matters much.
Sometimes, they'll promise a feature by a certain time.
And that time will pass...and pass...and pass.
Or sometimes they'll give a feature a build up...only to see many problems.
It's not their fault. They want to see each technological piece work. As badly as we.
Technology, or lack thereof, just seems to kick the NFBC's ass.

It is with this in mind that I'd like to ask about a new league. A league that will save every participant in 50 round leagues time.
It's a rip off of the football version of having the computer pick out our best statistics.
Its been said that this won't work for baseball because if Jordan Zimmerman had a line of 7 ip, 4 h, 8 k, 0 bb, 1 er, no W that a computer couldn't figure out if that were better than Anibal Sanchez 5 ip, 6 h, 4 k, 1 bb, 3 er, 1 W
In this league, the computer would not make the decision, we would.

Here is how it would work, and if you have suggestions to make it better, please chime in...

We draft in a 50 round league. All 50 players are eligible for stats. We don't enter a lineup.
When play is completed for Monday thru Thursday and statistics are known, it is then that we enter our lineups.
We would have three days or until games start on Monday to enter these lineups. That would become our 'deadline'.
If no lineup is inputted by the owner, it goes to a computer default.
For Friday thru Sunday play, our 'deadline' would be the first game played on Friday.
Standings would have a lag time of three or four days or until the deadlines pass.
For the final week of the season, we would have three days to put in our last lineup.
All rosters on opposing teams would not be visible until each deadline passes. This way, we could not let anothers roster effect our thinking in who we start.

Instead of pondering for three or four days who to put in our lineup, we would be pondering which players to start and which stats help us the most in winning our league.
This would really be more important as the season progresses and needs in categories become more and more apparent.

What this achieves is saving time for folks entering a lineup. With injury and last minute updates, we are a slave to our lineups on Mondays and Fridays. With this league, we are at our leisure to put in a lineup within three days.
The stats are there for us and we have time to place them how we want on our roster. For folks that want to spend less time with in-season management, this would also be a feature that is received well.

The problem may be in the first paragraph. Can the NFBC tekkies make this happen?
It's a good concept and I know many would like to try this out as I've bounced this idea around with others and they seem to like it.
What do you think?
And do you have ways to make this better?

Re: A New Game With Less Time

Posted: Tue Apr 29, 2014 12:22 pm
by Gekko
1. This option would require me to spend even more time looking at all my players stats for the period in question and then time to analyze each of that leagues categories to make sure I choose the most appropriate players.

2. Collusion , esp at end of season, is easier to pull off

I can't see myself playing in any league like this. Sorry for the buzzkill

Re: A New Game With Less Time

Posted: Tue Apr 29, 2014 2:21 pm
by DOUGHBOYS
Gekko wrote:1. This option would require me to spend even more time looking at all my players stats for the period in question and then time to analyze each of that leagues categories to make sure I choose the most appropriate players.

2. Collusion , esp at end of season, is easier to pull off

I can't see myself playing in any league like this. Sorry for the buzzkill
Ok, lets look at 1.
It probably would be more time consuming in deciding which player we want in our lineup. It would also be three days of fantasy masturbation.
What's more important, the W or 5 more k's?
What's more important, a three day batting avg of .400 or two steals and a .150 avg.?
I'd look forward to the mind play, rather than dreading the time it would take.
As of now, we have to construct lineups in a short period of time every Friday and Monday. If something happens 10 minutes before the deadline, we have to go back through each of those teams, if we're near a computer, and re-make changes.
It takes time and it's not mental masturbation.
It's tedious.

As for number two, each of the players rosters in a league would not be shown to others. Only the default roster would be shown.
The only way colluding could be done is if you called me and asked me to play one player over another. That can be done at the end of a season now.
In either case, I'd tell you to go to Hell.
Is there a way of collusion that I'm not thinking of?

Re: A New Game With Less Time

Posted: Tue Apr 29, 2014 2:53 pm
by Bronx Yankees
While I would consider participating in this type of league, I think my preference is to set my lineups in advance. I like tempting the Fantasy Gods, and to see if I occasionally can make the right choice on which player to start/bench.

If you are looking at after-the-fact type challenges, have you ever considered a league/contest that is a draft only, to take place immediately after a season ends? For instance, once the season ends, get 15 players to draft a 23-man team using the stats from the recently-completed season. While the team with the #1 pick likely will take the top-rated player, after that it is sure to get interesting. Do you draft the 40 HR, 100 RBI guy with a .250 BA and 2 SBs over the guy with 20 HR, 60 RBI, but with a .300 BA and 30 SBs (or the guy with 20 wins and a 2.00 ERA)? Roster construction, ranking positions, etc., all are the same as normal drafts, except you already know how each player performed. The challenge is to draft the best 23-man roster together with all 15 teams having perfect knowledge. Once the draft is over, the contest is over. Run the stats, and see who gets how many points in each category. No in-season management whatsoever. Immediate gratification as to who drafted the best. No more wasting first or second picks on injured or non-performing players.

Just a thought. Maybe some folks already have tried this.

Mike

Re: A New Game With Less Time

Posted: Tue Apr 29, 2014 3:04 pm
by DOUGHBOYS
Bronx Yankees wrote:While I would consider participating in this type of league, I think my preference is to set my lineups in advance. I like tempting the Fantasy Gods, and to see if I occasionally can make the right choice on which player to start/bench.

If you are looking at after-the-fact type challenges, have you ever considered a league/contest that is a draft only, to take place immediately after a season ends? For instance, once the season ends, get 15 players to draft a 23-man team using the stats from the recently-completed season. While the team with the #1 pick likely will take the top-rated player, after that it is sure to get interesting. Do you draft the 40 HR, 100 RBI guy with a .250 BA and 2 SBs over the guy with 20 HR, 60 RBI, but with a .300 BA and 30 SBs (or the guy with 20 wins and a 2.00 ERA)? Roster construction, ranking positions, etc., all are the same as normal drafts, except you already know how each player performed. The challenge is to draft the best 23-man roster together with all 15 teams having perfect knowledge. Once the draft is over, the contest is over. Run the stats, and see who gets how many points in each category. No in-season management whatsoever. Immediate gratification as to who drafted the best. No more wasting first or second picks on injured or non-performing players.

Just a thought. Maybe some folks already have tried this.


Mike

It has been tried only with past years dating back to the early 1900's. Not limited to the last year of stats.
I believe a team punting categories won it.
That takes some of the fun away for me.
I don't know why. It just does.
Steve Jupinka had the thought of playing every player drafted. Not just the 23 for a lineup.
This idea is also intriguing.
It would make most think about not drafting a Kevin Correia type!

I'm with you. I prefer setting lineups every Monday and Friday. It just seems there are more and more players who want to put less time in fantasy.
This was just a way to help those fellas out.

Re: A New Game With Less Time

Posted: Thu May 01, 2014 2:04 am
by joshguy
I REALLY like this idea. Something different but still at the core, fantasy baseball.

I would say in this league, ditch the Friday hitter rule. One of your main points is to save time in this sort of league but unless the site clearly separated out the M-TH and F-Sun, it would be a massive undertaking each week to see ok, player a did this M-TH but this guy did this...

I dont think collusion should be a legit concern. If those people are in the NFBC, I think this league would probably be harder to do it.

Im not the NFBC tech guy but Im pretty sure this technology already exists. Ive heard Greg or Tom say numerous times, if there is something wrong with the stats, "when the stats run tonight it will be fixed"(or something along those lines).

For example, during week 4 our lineup would be our lineup from week 3. Then we make whatever changes we want to make by the lock time on Monday. Then the NFBC just re-runs the stats. So probably a tick more labor intensive on the NFBC side but I think its already there.