The DFS Conundrum: Making Money

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Greg Ambrosius
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The DFS Conundrum: Making Money

Post by Greg Ambrosius » Wed Apr 29, 2015 1:14 pm

It's kind of a slow news day and we have as many fans in the Wisconsin STATS office today as the Orioles have at Camden Yards!! :lol: So it seems like a good time to start a conversation and see what everyone thinks.

There's been a lot of talk about DFS in the industry and even on our boards and as I've said many times I'm all in favor of the growth of daily fantasy sports. I think it brings more people into the industry -- especially first time players -- and it's getting the leagues and pro teams to embrace this growing industry. We also have a cottage industry now of writers evaluating every single player, every single matchup, EVERY SINGLE DAY!! It's amazing how all of these splits and analytics are now becoming mainstream talk on the radio, on TV, in print. I hope it continues to grow and flourish.

That being said, the one issue facing this space is that eventually these game providers have to make money. And I think they will or you wouldn't be seeing all of these high-profile Venture Capital groups and leagues investing in them. Total revenue for DFS more than doubled last year to over $1 billion and that will likely double again this year as the major companies continue to get deeper reach into all of the major sports. Again, very exciting.

But payouts in DFS are 90 percent or more, depending on whether each contest is sold out or not. That's a lofty bar and it's unlikely that anyone will go lower than that any time soon. With a 10 percent margin before any expenses, it doesn't leave much room for profit. I mean, even at $1 billion, you're looking at $100 million in net revenue and the cost of marketing is in the tens of millions of dollars, if not more. Technology, partnerships, referrals, credit card fees and more eat up a lot of that, which is why these companies keep raising money. That 90 percent bar just seems so high that you wonder if there's any way down from that or is the consumer now engrained with that payout structure, like the 10 percent vig in Vegas?

I look at the high-stakes market for comparison. Remember, when Lenny and Emil introduced WCOFF in 2002 the payout was 75 percent and there were no Events Fees or co-manager fees. It really was the highest payout in the industry and they ate the costs of food and beverages and space at the MGM Grand in Las Vegas. When we introduced the NFBC and NFFC in 2004, we also paid out 75 percent with no added events fees and we were at that point for all of our live events for 5+ years.

The "in" for the competition was to offer prizes at 80 percent or above and that's what happened. Soon it was like 82-83 percent and hosting live events became so expensive that to cover some costs game operators had to charge Events Fees and co-manager fees. It raised the bar for high-stakes operators as well and made it tougher to turn a profit with all of the other expenses still involved in running your games and marketing those games. You can do the math on every high-stakes contest and see who is making ends meet and who isn't with their prize guarantees. Some of it is wild.

I trust that increased volume will turn the corner for DFS and by topping $1 billion each company should be able to turn the red into black. But I still wonder about that 90 percent bar. It's great for consumers, but there will always be a lot of expenses in that remaining 10 percent. It will be interesting to see how this all plays out, but I trust the top DFS companies will figure it out. Volume, volume, volume, for sure.

What's your thoughts on the DFS marketplace? Can that area of the market creating the most revenue turn a profit in the next few years and then always grow from that point? Will the payout bar always remain at 90 percent or above? Is the next "in" a 92-93 percent payout? Inquiring minds want to know. It's a slow news day, so let's talk. ;) Thanks all.
Greg Ambrosius
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Cocktails and Dreams
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Re: The DFS Conundrum: Making Money

Post by Cocktails and Dreams » Wed Apr 29, 2015 1:45 pm

They are choosing to spend far more than they need to IMO. Obviously, they have determined that will work better in the long run. There are ways for newcomers to take advantage of all of the advertising that draftkings and fanduel do and have better margins. Have heard one such idea recently and it was very interesting.

To sustain growth, people need to have success. That is a problem with the current set up. I don't think that strategically the companies are maximizing efficiency. I am not exactly sure what the right solution is, but there has got to be a better one than is currently in place, especially at fanduel. Very few newcomers have much of a chance at success in the long run without getting very lucky. There are tremendous amounts of very good players.

Lets look at baseball for instance. I would personally like to play some large money contests. I think I can hold my own with most. But holding your own is not going to work, when they are taking out so much rake. I want to know I have a shot at beating the rake levels. So I go to the lobby and there are obviously the large tournaments. Perhaps I should specialize in large field tourneys. Enter 20-50 lineups, using stacks of players that are not going to be widely owned. Eat it when the obvious plays get it done, but succeed some when they don't. I personally don't like playing that way at this point. It is sort of like punting wins and K like I did in diamond one year. It is just not for me. I like playing what I think is my best club, or some close alternatives of it if I enter a few teams in a tourney. But it is not brilliant tournament strategy, especially in baseball. I think it can work fine in NBA and maybe NFL though.

So now that we have determined that I don't want to specialize in tournaments, or at least want to try to stabilize things in the "cash games." These are 50-50 tournaments, head to heads, and 3 man tourneys. I go to the lobby to look at the options. I cannot play in any league for ten dollars on up without having to play against lovesbases. He is one of the best I have ever seen. Seems he runs lucky as hell, and is also skilled as hell. After trading plenty of rake and eventually losing more often than winning against him last year, I had to pump the brakes and figure out a new plan. Even though two thirds of the losses were an investor(and I got 2/3rd of profit if I had won) it was wearing on me. So I decided that I just wouldn't play any 50-50 in any league he was(all of them) unless there were at least 20 people. I would not play in any type of league with him, other than multiplayer tournaments. I would migrate down to play people I can beat. And play in bulk. And there are better players than me that have done the same thing. So it is very hard to the newcomer to have any level of success with the current structure.

They also have no matchup blocking. I enter a head to head 5 times at the 200 level for instance. Lovesbases can grab all five just like that. Not a damn thing I can do about it, other than probably lose, or trade rake at the very best. Fanduel is costing themselves an insane amount of revenue. Nobody is opening up any contests at the large levels, other than lovesbases and the same other couple of guys. If you could put stipulations on who you do not want to play against in a particular event when setting it up, then it simply didn't show up in those players lobby, then people would be much more inclined to offer contests. And more imortantly, those contest would fill and fanduel would make more money.

By allowing these lobby hogs to occur at all levels, it is both allowing the fewest amount of people to have success, which is horrible for their business. And it also prevents contests from filling, which is also horrible for their business. There would be so many more people willing to play 500, 1k matches etc if you could do it without having to play lovesbases every single time. It is hard to believe how fanduel doesn't realize it is damaging the health of the industry, and more importantly their amount of contests that fill.

The percentage of payouts has nothing to do with the problems they have. And it is completely noncomparable to the full season companies percentages IMO. They would be better off having lower rake. And allowing for more people to have a chance to be successful. If people are successful they will pass word on to friends. If you have a great business you can succeed without spending so much on advertising. But I am sure as hell not going to recommend them to my friends. I know they are likely to get gobbled up by the shark pools that reside at every buy in level due to nobody wanting to take on the best at the larger levels. It all funnels down. And they are making a huge mistake by not fixing it.

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KJ Duke
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Re: The DFS Conundrum: Making Money

Post by KJ Duke » Wed Apr 29, 2015 3:17 pm

Transaction fees for DFS are not comparable to season leagues. If it costs them $2 on a $100 deposit, that $98 might be turned over ten times while in the account, so instead of 2% of revs it becomes 0.2% of revs. ▲ Likewise with the volume, I am certain the cost per dollar entry for tech and all other overhead is far, far lower than any season league so the break-even on rake pct is going to way lower too.

With investors willing to stake the customer acquisition cost at such a high valuation, it also makes sense that they are spending like crazy to establish market dominance. Amazon hasn't made a substantial margin is how long ... close to 15 years? They lost money last year, yet they now are one of the largest companies in the world with a $200B market cap.

p.s. ▲ That's another reason the NFBC should have an account deposit/withdrawal setup like DFS, transaction costs would come down quite a bit. It's good for the players too.

knuckleheads
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Re: The DFS Conundrum: Making Money

Post by knuckleheads » Wed Apr 29, 2015 8:02 pm

Cocktails and Dreams wrote:They are choosing to spend far more than they need to IMO. Obviously, they have determined that will work better in the long run. There are ways for newcomers to take advantage of all of the advertising that draftkings and fanduel do and have better margins. Have heard one such idea recently and it was very interesting.

To sustain growth, people need to have success. That is a problem with the current set up. I don't think that strategically the companies are maximizing efficiency. I am not exactly sure what the right solution is, but there has got to be a better one than is currently in place, especially at fanduel. Very few newcomers have much of a chance at success in the long run without getting very lucky. There are tremendous amounts of very good players.

Lets look at baseball for instance. I would personally like to play some large money contests. I think I can hold my own with most. But holding your own is not going to work, when they are taking out so much rake. I want to know I have a shot at beating the rake levels. So I go to the lobby and there are obviously the large tournaments. Perhaps I should specialize in large field tourneys. Enter 20-50 lineups, using stacks of players that are not going to be widely owned. Eat it when the obvious plays get it done, but succeed some when they don't. I personally don't like playing that way at this point. It is sort of like punting wins and K like I did in diamond one year. It is just not for me. I like playing what I think is my best club, or some close alternatives of it if I enter a few teams in a tourney. But it is not brilliant tournament strategy, especially in baseball. I think it can work fine in NBA and maybe NFL though.

So now that we have determined that I don't want to specialize in tournaments, or at least want to try to stabilize things in the "cash games." These are 50-50 tournaments, head to heads, and 3 man tourneys. I go to the lobby to look at the options. I cannot play in any league for ten dollars on up without having to play against lovesbases. He is one of the best I have ever seen. Seems he runs lucky as hell, and is also skilled as hell. After trading plenty of rake and eventually losing more often than winning against him last year, I had to pump the brakes and figure out a new plan. Even though two thirds of the losses were an investor(and I got 2/3rd of profit if I had won) it was wearing on me. So I decided that I just wouldn't play any 50-50 in any league he was(all of them) unless there were at least 20 people. I would not play in any type of league with him, other than multiplayer tournaments. I would migrate down to play people I can beat. And play in bulk. And there are better players than me that have done the same thing. So it is very hard to the newcomer to have any level of success with the current structure.

They also have no matchup blocking. I enter a head to head 5 times at the 200 level for instance. Lovesbases can grab all five just like that. Not a damn thing I can do about it, other than probably lose, or trade rake at the very best. Fanduel is costing themselves an insane amount of revenue. Nobody is opening up any contests at the large levels, other than lovesbases and the same other couple of guys. If you could put stipulations on who you do not want to play against in a particular event when setting it up, then it simply didn't show up in those players lobby, then people would be much more inclined to offer contests. And more imortantly, those contest would fill and fanduel would make more money.

By allowing these lobby hogs to occur at all levels, it is both allowing the fewest amount of people to have success, which is horrible for their business. And it also prevents contests from filling, which is also horrible for their business. There would be so many more people willing to play 500, 1k matches etc if you could do it without having to play lovesbases every single time. It is hard to believe how fanduel doesn't realize it is damaging the health of the industry, and more importantly their amount of contests that fill.

The percentage of payouts has nothing to do with the problems they have. And it is completely noncomparable to the full season companies percentages IMO. They would be better off having lower rake. And allowing for more people to have a chance to be successful. If people are successful they will pass word on to friends. If you have a great business you can succeed without spending so much on advertising. But I am sure as hell not going to recommend them to my friends. I know they are likely to get gobbled up by the shark pools that reside at every buy in level due to nobody wanting to take on the best at the larger levels. It all funnels down. And they are making a huge mistake by not fixing it.
Sounds like the same problem NFBC has with the Primetime contest. :D

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Re: The DFS Conundrum: Making Money

Post by Driver Love » Thu Apr 30, 2015 7:11 am

Cocktails and Dreams wrote:They are choosing to spend far more than they need to IMO. Obviously, they have determined that will work better in the long run. There are ways for newcomers to take advantage of all of the advertising that draftkings and fanduel do and have better margins. Have heard one such idea recently and it was very interesting.

To sustain growth, people need to have success. That is a problem with the current set up. I don't think that strategically the companies are maximizing efficiency. I am not exactly sure what the right solution is, but there has got to be a better one than is currently in place, especially at fanduel. Very few newcomers have much of a chance at success in the long run without getting very lucky. There are tremendous amounts of very good players.

Lets look at baseball for instance. I would personally like to play some large money contests. I think I can hold my own with most. But holding your own is not going to work, when they are taking out so much rake. I want to know I have a shot at beating the rake levels. So I go to the lobby and there are obviously the large tournaments. Perhaps I should specialize in large field tourneys. Enter 20-50 lineups, using stacks of players that are not going to be widely owned. Eat it when the obvious plays get it done, but succeed some when they don't. I personally don't like playing that way at this point. It is sort of like punting wins and K like I did in diamond one year. It is just not for me. I like playing what I think is my best club, or some close alternatives of it if I enter a few teams in a tourney. But it is not brilliant tournament strategy, especially in baseball. I think it can work fine in NBA and maybe NFL though.

So now that we have determined that I don't want to specialize in tournaments, or at least want to try to stabilize things in the "cash games." These are 50-50 tournaments, head to heads, and 3 man tourneys. I go to the lobby to look at the options. I cannot play in any league for ten dollars on up without having to play against lovesbases. He is one of the best I have ever seen. Seems he runs lucky as hell, and is also skilled as hell. After trading plenty of rake and eventually losing more often than winning against him last year, I had to pump the brakes and figure out a new plan. Even though two thirds of the losses were an investor(and I got 2/3rd of profit if I had won) it was wearing on me. So I decided that I just wouldn't play any 50-50 in any league he was(all of them) unless there were at least 20 people. I would not play in any type of league with him, other than multiplayer tournaments. I would migrate down to play people I can beat. And play in bulk. And there are better players than me that have done the same thing. So it is very hard to the newcomer to have any level of success with the current structure.

They also have no matchup blocking. I enter a head to head 5 times at the 200 level for instance. Lovesbases can grab all five just like that. Not a damn thing I can do about it, other than probably lose, or trade rake at the very best. Fanduel is costing themselves an insane amount of revenue. Nobody is opening up any contests at the large levels, other than lovesbases and the same other couple of guys. If you could put stipulations on who you do not want to play against in a particular event when setting it up, then it simply didn't show up in those players lobby, then people would be much more inclined to offer contests. And more imortantly, those contest would fill and fanduel would make more money.

By allowing these lobby hogs to occur at all levels, it is both allowing the fewest amount of people to have success, which is horrible for their business. And it also prevents contests from filling, which is also horrible for their business. There would be so many more people willing to play 500, 1k matches etc if you could do it without having to play lovesbases every single time. It is hard to believe how fanduel doesn't realize it is damaging the health of the industry, and more importantly their amount of contests that fill.

The percentage of payouts has nothing to do with the problems they have. And it is completely noncomparable to the full season companies percentages IMO. They would be better off having lower rake. And allowing for more people to have a chance to be successful. If people are successful they will pass word on to friends. If you have a great business you can succeed without spending so much on advertising. But I am sure as hell not going to recommend them to my friends. I know they are likely to get gobbled up by the shark pools that reside at every buy in level due to nobody wanting to take on the best at the larger levels. It all funnels down. And they are making a huge mistake by not fixing it.
Great post and it is one of the reasons I have only dabbled in DFS. Some have seen me post in the past about the high stakes "megabuck" bowling world (that has now faded into oblivion for several reasons I wont bore anyone with). It was very similar to high stakes fantasy sports. When the best bowlers in the world would migrate to Las Vegas twice a year to compete in these events it didn't take long for the average joe guy to realize he had a very limited chance of beating the 10-15 killers who not only were more talented, not only had advantages in terms of having access to unlimited equipment, but also had the resources to enter re-entry events at such a high rate that they eventually would post a score that couldn't be beat. The "regular guy" needs to be the foundation of your event. The events can't sustain or flourish when it is only the sharks competing. They need the regular guy to not just feel like he has a chance to compete and succeed but actually have a chance. When more people leave the event with a positive taste in their mouth they are likely to return and bring friends. When they repeatedly get bludgeoned they fade away and your left only with sharks. That is my concern now for DFS. They run staggering numbers of commercials promoting the idea that the "regular sport junkie guy" can take $50 and turn that into $25,000. Obviously we all know one of the great things about sport is everyone feels like they are an expert. Every guy in the sports bar knows more (in his mind) about what the NFL head coach should do then the actual head coach. So I can see how these ads are bringing tons of people into these sites. But not unlike the online poker craze, when people see how hard it is to win consistently (for reasons Cocktails outlined) I fear they may fade from the events.

I also do not like how some of the DFS commercials knock season long formats. "why wait 5 months to win a fantasy sports league when you can win in one day with us!" I am not a fan of the implication that season long is tired, boring, old, etc.. It will be very interesting to watch how the DFS landscape and marketplace progresses.

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Re: The DFS Conundrum: Making Money

Post by Atlas » Thu Apr 30, 2015 9:36 am

One of the reasons I prefer fantasy baseball to football is because the longer the contest the more I believe luck is minimized and skill is maximized. There's still luck involved, but you can prepare for it... to some degree. Even over take it to another...bad luck, that is.

I apply this to DFS and the 6 month grind of the NFBC. Yeah, I've been dabbling in the Tuesday DFS sponsored here, but its akin to playing the lottery..."Hey, you never know!" Now depending on how "skilled" a player you are, you might be better off playing the DFS and taking a few blind swings....sort of like the lottery.

A friend once said that the lottery was the tax the government puts on people who don't understand the laws of probability.


Meh....I'm a dabbler. Not anywhere near as involved as some here.
My 2 cents.

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Re: The DFS Conundrum: Making Money

Post by Driver Love » Thu Apr 30, 2015 11:47 am

atlas,

I was going to make the same point. The nature of baseball is such that a double A team could beat the top team in MLB in a short series. Winning/losing is connected to lots of smaller baseball specific things and fundamentals like hitting cut off man, getting ahead in counts, hitting behind the runner, etc. That is why baseball requires 162 games to let the cream rise. That is why season long fantasy works in baseball. Guys generally will end up with stat lines close to their norm assuming no injuries. So when you take shorter samples you bring more luck into it. I am not anti DFS. I like the fun connected to identifying upside and good matchups where the salary does not match up. I would like DFS more if everyone was limited to one entry so they could not flood the system with tons of different lineup variations that the average joe guy can't compete against. I do know that there are single entry formats. I generally limit my entries to them.

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Re: The DFS Conundrum: Making Money

Post by COZ » Tue Jun 30, 2015 9:44 pm

COZ

"Baseball has it share of myths, things that blur the line between fact & fiction....Abner Doubleday inventing the game, Babe Ruth's Called Shot, Sid Finch's Fastball, the 2017 Astros...Barry Bonds's 762 HR's" -- Tom Verducci

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Re: The DFS Conundrum: Making Money

Post by Tom Kessenich » Wed Jul 01, 2015 6:58 am

"By going cheap at pitcher"

I've tried this approach numerous times and it's blown up in my face every time, including last night when I went cheap at SP and had Goldschmidt, Trout, Bryant and Marte as my primary hitters (my "worst" hitter in the lineup was Upton). I still finished near last in the standings in the tourney Sirius Hosts and Producers are in every weeknight. Kudos to that guy for making it work with McCullers (I tried him once too with the same approach and got obliterated that night as well).
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Re: The DFS Conundrum: Making Money

Post by Driver Love » Wed Jul 01, 2015 8:04 am

I think DFS for baseball is a little crap shooty. This is not to disparage those who have consistent success at it. This isn't sour grapes as I have had some good moments. I have had bad moments too like last night when both my extremely low salary pitchers (Latos and Heaney) won, which allowed me to load up with studs everywhere else (Like Tom did) and they all did nothing. Tomorrow they likely will score 50 points collectively. Like I said in a previous post, baseball is a unique sport in that it requires 162 games to allow the cream to rise to the top. There are many ebbs and flows in a baseball season and on a day to day level it is difficult to predict. A stud MLB player can go 0-4 vs a middle of the road double A minor league pitcher. I personally think DFS lends itself better to NFL. I will still dabble in both... just one mans opinion.

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Re: The DFS Conundrum: Making Money

Post by Tom Kessenich » Wed Jul 01, 2015 8:05 am

I've proven to be quite good at targeting players in DFS who have really huge games the day after I play them.

I'm also really good at removing players from my lineups who then go on to have huge games. ::coughChrisDavisLastNightcough::
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Re: The DFS Conundrum: Making Money

Post by Tom Kessenich » Wed Jul 01, 2015 8:18 am

Yeah I think the tricky thing about DFS in baseball is even the superstars can have bad games but the damage is far more severe than in season-long contests. Trout, Harper and Goldschmidt can take an 0-for-4 on any given day. That doesn't diminish their greatness or the greatness of their seasons. And as we saw a few weeks ago an ace like Felix Hernandez can get shelled too unexpectedly despite what, on paper, appears to be an overwhelmingly positive matchup.

So the tricky part is you just never know when a player is going to have a bad game. In season long, one bad night at the plate isn't going to adversely affect your team. And even a horrible outing from a pitcher shouldn't destroy your chances of winning. A player still has the rest of the week and the entire season to give you the production you need. In DFS, though, an 0-fer from a top player or a bad night from an ace starting pitcher can really kill you and cost you any chance to win some money because those are the guys comprising the bulk of your cap space. If they don't come through you're really behind the eight ball. Completely different dynamic.
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Re: The DFS Conundrum: Making Money

Post by Greg Ambrosius » Thu Jul 02, 2015 9:09 am

I was at the Fantasy Sports Trade Conference in New York City last week and it was a major event with a record 470+ industry executives. DFS is fueling the growth of the industry and that was evident in the Big Apple. Many of the panel discussions centered around DFS and during the Elevator Pitch -- which is for new companies -- 12 of the 15 pitches involved new DFS contests or products. It was amazing.

That being said, the buzz around town was the deal between ESPN and Draft Kings, which was announced months ago but still wasn't finalized. Sure enough on the day after the conference ended it was reported that ESPN no longer was going to invest $250 million in Draft Kings, but there was still a large marketing deal between the two companies that would give Draft Kings exclusivity on the ESPN platforms. Draft Kings is still trying to raise $250 million in VC money, but it's not coming from the Worldwide Leader in Sports.

Here's the story:

http://www.betaboston.com/news/2015/06/ ... nt-rumors/

This is going to be the wildest football season ever for DFS with Yahoo also debuting a daily game and possibly Amaya Gaming. And what will ESPN do next if they're not investing in Draft Kings?

Interesting times ahead. Again, the DFS Conundrum is that at some point these companies need to turn a profit, not just show big revenue numbers. I think that time is coming, but not for everyone in this space. It should be an interesting season ahead.
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Re: The DFS Conundrum: Making Money

Post by Greg Ambrosius » Mon Jul 27, 2015 3:17 pm

Draft Kings just raised $300 million with the help of Fox, not Disney. Either way, the DFS market is exploding with this report from ESPN's Darren Ravell stating that the two companies will give away over $3 billion in prizes this year:

http://espn.go.com/chalk/story/_/id/133 ... -financing

DraftKings obtains additional $300M in financing

The number of participants in the daily fantasy sports space is not only growing, they're bankrolling the leading sites with massive amounts of cash, betting that sports fans will spend more and more of their time and money on their sites.

On Monday, daily fantasy sports site DraftKings announced it has secured an additional $300 million in financing.

The financing round includes investments from Fox Sports, Major League Baseball, the NHL and Major League Soccer, as well as Legends Hospitality (owned by the New York Yankees and Dallas Cowboys) and The Madison Square Garden Company (owner of the Knicks and Rangers). The Kraft Group, which owns the New England Patriots and Revolution, invested in a prior round.

Both DraftKings and its main competitor, FanDuel, are now valued at more than $1 billion each. With the new money, the total investment in DraftKings is now $375 million. FanDuel has raised $363 million from the likes of global investment firm KKR and Google Capital, as well as media partners Time Warner, NBC Sports Ventures and Comcast Ventures. FanDuel also has some NFL investors, but it has not disclosed who they are.

In the past year alone, daily fantasy gaming has exploded. DraftKings, which gave out about $300 million in 2014, now says it will award more than $1 billion this year in daily prizes. FanDuel, which awarded $560 million in prizes, recently said it will dole out more than $2 billion this year.

The rise in prize payouts and entry fees is more astounding when considering a longer time horizon.

In 2011, Fan Duel gave out $10,359,197 on $11,511,168 in entry fees for the entire year. The more than $2 billion the company gives out this year will come on more than $2.5 billion in entry fees. Entry fees across the entire daily fantasy sports category are expected to hit $11 billion in 2018, according to Eilers Research.

Between 2014 and 2015, the number of people in North America who said they played fantasy sports jumped nearly 39 percent, from 41.5 million to 56.8 million, according to research recently commissioned by the Fantasy Sports Trade Association. The data showed that those playing daily fantasy spent $257 on daily fantasy in the most recent 12-month period, while the average player spent $162 on traditional fantasy over that same time period.

FanDuel and DraftKings are spending huge money to market themselves. FanDuel sponsors 15 NFL teams and 13 NBA teams. DraftKings had a huge presence at the Belmont Stakes, where American Pharoah won the Triple Crown for the first time in 37 years. The company recently signed a deal with the Staples Center to have 4,400 square foot fantasy sports bar and lounge in the building where the Lakers, Clippers and Kings play.

Fantasy sports are considered legal thanks to the Unlawful Internet Gambling Enforcement Act of 2006, as long as the prizes are known, the results are based on real statistics and no outcome is based on a point spread or on a single athlete.

DraftKings has an advertising relationship with ESPN.
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